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Current Version: Alpha v 0.4.2
=Process= Dev/Creator: Maxtream#1194

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=Aspirations=

== ‟No MMO replaced RO for me, can't grind, so I'm creating browser RO idle game” by u/Maxtream == No MMO replaced RO for me, can't grind, so I'm creating browser RO idle game

Since 2004 when I started playing RO at age of 15 no other MMO replaced this game for me. I've recently tried to play it again because of nostalgia. But I don't really have much time to grind, I'm not 15 anymore, none of my friends playing it, and I can't spend countless nights to get equip, cards and the prepare items for WoE. Which was one the main aspects why I liked the game. Also I don't really get renewal mechanics. Since I got older, got a job, wife, a kid, I started to like browser games when have spare time during work and mobile games, since they allow you to be, well... mobile. Tune it, do something for 15 minutes, tune out. So I though that, wouldn't it be great if there was some kind of RO browser/mobile game available. I found few old short flash browser games. And then I found tons of mobile games, which are targeting Asian market where freemium models dominate. So unless you pay greatly, you won't advance far. There was also Idle Poring, which died in the West.

So after thinking about it, I though that I always wanted to make a game. Even if it's "not a real game, in browser". Recent stay at home/work from home situation helped me a bit making this decision. And I decided to make Ragnarok idle version of browser rpg game, with my spin on it. For people who just can't play RO anymore as actively as they did 5-10-15 years ago. Obviously it's not RO itself or it's browser replica. If you want real RO in the end you should stick to it .But it's still have some similar feelings to it, just without the grind part. You character does it offline. Game does have a party system in place, so it possible to hunt Poporings together. And the game is a work in progress. I do have swordsman, thief, acolyte jobs in place. Small part of world map. Skills that are same or changed a bit to make more sense for idle version. Since there is no ASPD for fights I decided also to go a bit turn-based D&D way. But there is still a lot of more work to do. Eventually I do plan to add Guilds, PVP/WoE, all 2nd jobs and more stuff that wasn't added to original RO. But I would like to get feedback about the game at it current state from the people who I essentially create this game for. Who have nostalgia, but don't have as much time, since they have jobs, husbands, wifes and kids.

Would appreciate any feedback, good or bad. Since as of now I didn't had any from Ragnarok players.

Link to the game: https://roidle.com

Edit: It was probably in 2004 and not in 2002 as stated first :) Thanks to /u/Uruboz